Power Up Game Rules

Power Distribution

  • Each Power Up tournament has a set number of unique powers assigned to it and the system awards each power a unique value. E.g. if there are nine unique powers, each power gets a unique number between 1 and 9.
  • Each time a player requires a new power, the system generates a random number between 1 and the maximum number of unique powers that are assigned to the Power Up game variant. The player then receives the power with the corresponding number.
  • Powers are visibly ’dealt’ to players similarly to poker cards. All players start the tournament with the same number of powers.
  • For balance reasons, the system does not allow the same power to be dealt more than once to the same player at the start of the tournament.
  • Unlike poker cards, powers persist between hands until they are played. A player who doesn’t play any powers in a hand keeps them for the following hand.
  • Players receive one new power every hand whenever they hold fewer than the maximum number of powers.
    • It is possible for a player to begin a hand with fewer than the maximum number of powers (for example, if they’ve used them all in the previous hand).
    • Players cannot be dealt a power that they already hold.

Game Play

  • Power Up is currently available in a Sit & Go tournament format with a limited number of players. In future, we will look to expand the offering to multi-table tournaments to allow more players to compete for larger prize pools.
  • Once seated, one player will randomly be awarded the Dealer button and players will be awarded the following:
    • A stack of tournament chips;
    • A set number of Energy units used to play powers.
  • When the first hand begins:
    • Players pay the standard blinds/ante, based on the tournament structure;
    • All players are dealt two poker hole cards;
    • All players are dealt the same set number of powers;
    • Players take their turns clockwise as in normal poker; they have a set time to act that is used for both poker actions and playing powers.
      • A player’s turn ends when they select a poker action (check/fold/call/raise); they must play any powers they want to play before they act.
  • If no powers are played during the hand, it plays out identically to regular no limit hold’em. Powers can alter various parts of the board, players’ hole cards and/or poker cards left in the deck, but the ultimate winner of the hand is still the player making the best five-card poker hand at showdown, or the last player with hole cards remaining if everyone else folds. In case of ties, the pot is split as in regular hold’em.
  • After each hand, players who have fewer than the maximum number of powers receive one additional power and two additional Energy units (up to a preset cap).
  • Each tournament continues until one player holds all the chips, as in regular hold’em.
  • Power Up tournaments have a Winner Takes All payout format.

Special Rules

All-in Freeze

  • When a player goes all-in, any cards that are already showing on the board may no longer be targeted by any powers.
    • For example, if someone goes all-in on the flop, Disintegrate may not be played to destroy a card on the flop.
    • Subsequently dealt cards can still be targeted – if a turn card is dealt, Disintegrate could be used to destroy it.
  • This is indicated by a special visual effect that ‘locks’ already dealt board cards and prevents them from being targeted by any powers.
  • When a player goes all-in, their hole cards are also protected from the effect of powers that can change hole cards.

Hole Cards

  • Players may voluntarily take an action that reveals their hole card(s) to their opponent(s).
    • Example: Bob plays Scanner and keeps the next two cards in the deck. Alex then plays Reload and elects to redraw both hole cards. Because Alex voluntarily played his own power and used it on revealed cards, both of his hole cards are revealed to Bob.
  • In all cases, players will always see an indicator that shows which of their hole cards are revealed to which opponent(s).

Power Cap

  • Because the game's showdown requires a five-card poker hand, some powers have a cap on the number of times they can be played in a single hand. E.g. Disintegrate cannot be used if the sum of cards on the board and remaining cards to come is three.